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| // |_________________________________________________________________________________________| | | // |_________________________________________________________________________________________| |
| // | | // |
− |
| |
− | (function(global) {
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− | "use strict";
| |
− |
| |
− | /* Set up a RequestAnimationFrame shim so we can animate efficiently FOR
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− | * GREAT JUSTICE. */
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− | var requestInterval, cancelInterval;
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− |
| |
− | (function() {
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− | var raf = global.requestAnimationFrame ||
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− | global.webkitRequestAnimationFrame ||
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− | global.mozRequestAnimationFrame ||
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− | global.oRequestAnimationFrame ||
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− | global.msRequestAnimationFrame ,
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− | caf = global.cancelAnimationFrame ||
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− | global.webkitCancelAnimationFrame ||
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− | global.mozCancelAnimationFrame ||
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− | global.oCancelAnimationFrame ||
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− | global.msCancelAnimationFrame ;
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− |
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− | if(raf && caf) {
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− | requestInterval = function(fn) {
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− | var handle = {value: null};
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− |
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− | function loop() {
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− | handle.value = raf(loop);
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− | fn();
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− | }
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− |
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− | loop();
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− | return handle;
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− | };
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− |
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− | cancelInterval = function(handle) {
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− | caf(handle.value);
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− | };
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− | }
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− |
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− | else {
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− | requestInterval = setInterval;
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− | cancelInterval = clearInterval;
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− | }
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− | }());
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− |
| |
− | /* Catmull-rom spline stuffs. */
| |
− | /*
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− | function upsample(n, spline) {
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− | var polyline = [],
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− | len = spline.length,
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− | bx = spline[0],
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− | by = spline[1],
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− | cx = spline[2],
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− | cy = spline[3],
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− | dx = spline[4],
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− | dy = spline[5],
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− | i, j, ax, ay, px, qx, rx, sx, py, qy, ry, sy, t;
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− | for(i = 6; i !== spline.length; i += 2) {
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− | ax = bx;
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− | bx = cx;
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− | cx = dx;
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− | dx = spline[i ];
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− | px = -0.5 * ax + 1.5 * bx - 1.5 * cx + 0.5 * dx;
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− | qx = ax - 2.5 * bx + 2.0 * cx - 0.5 * dx;
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− | rx = -0.5 * ax + 0.5 * cx ;
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− | sx = bx ;
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− | ay = by;
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− | by = cy;
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− | cy = dy;
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− | dy = spline[i + 1];
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− | py = -0.5 * ay + 1.5 * by - 1.5 * cy + 0.5 * dy;
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− | qy = ay - 2.5 * by + 2.0 * cy - 0.5 * dy;
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− | ry = -0.5 * ay + 0.5 * cy ;
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− | sy = by ;
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− | for(j = 0; j !== n; ++j) {
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− | t = j / n;
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− | polyline.push(
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− | ((px * t + qx) * t + rx) * t + sx,
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− | ((py * t + qy) * t + ry) * t + sy
| |
− | );
| |
− | }
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− | }
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− | polyline.push(
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− | px + qx + rx + sx,
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− | py + qy + ry + sy
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− | );
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− | return polyline;
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− | }
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− | function downsample(n, polyline) {
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− | var len = 0,
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− | i, dx, dy;
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− | for(i = 2; i !== polyline.length; i += 2) {
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− | dx = polyline[i ] - polyline[i - 2];
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− | dy = polyline[i + 1] - polyline[i - 1];
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− | len += Math.sqrt(dx * dx + dy * dy);
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− | }
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− | len /= n;
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− | var small = [],
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− | target = len,
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− | min = 0,
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− | max, t;
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− | small.push(polyline[0], polyline[1]);
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− | for(i = 2; i !== polyline.length; i += 2) {
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− | dx = polyline[i ] - polyline[i - 2];
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− | dy = polyline[i + 1] - polyline[i - 1];
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− | max = min + Math.sqrt(dx * dx + dy * dy);
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− | if(max > target) {
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− | t = (target - min) / (max - min);
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− | small.push(
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− | polyline[i - 2] + dx * t,
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− | polyline[i - 1] + dy * t
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− | );
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− | target += len;
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− | }
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− | min = max;
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− | }
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− | small.push(polyline[polyline.length - 2], polyline[polyline.length - 1]);
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− | return small;
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− | }
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− | */
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− |
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− | /* Define skycon things. */
| |
− | /* FIXME: I'm *really really* sorry that this code is so gross. Really, I am.
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− | * I'll try to clean it up eventually! Promise! */
| |
− | var KEYFRAME = 500,
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− | STROKE = 0.08,
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− | TAU = 2.0 * Math.PI,
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− | TWO_OVER_SQRT_2 = 2.0 / Math.sqrt(2);
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− |
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− | function circle(ctx, x, y, r) {
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− | ctx.beginPath();
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− | ctx.arc(x, y, r, 0, TAU, false);
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− | ctx.fill();
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− | }
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− |
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− | function line(ctx, ax, ay, bx, by) {
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− | ctx.beginPath();
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− | ctx.moveTo(ax, ay);
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− | ctx.lineTo(bx, by);
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− | ctx.stroke();
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− | }
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− |
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− | function puff(ctx, t, cx, cy, rx, ry, rmin, rmax) {
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− | var c = Math.cos(t * TAU),
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− | s = Math.sin(t * TAU);
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− |
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− | rmax -= rmin;
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− |
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− | circle(
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− | ctx,
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− | cx - s * rx,
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− | cy + c * ry + rmax * 0.5,
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− | rmin + (1 - c * 0.5) * rmax
| |
− | );
| |
− | }
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− |
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− | function puffs(ctx, t, cx, cy, rx, ry, rmin, rmax) {
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− | var i;
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− |
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− | for(i = 5; i--; )
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− | puff(ctx, t + i / 5, cx, cy, rx, ry, rmin, rmax);
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− | }
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− |
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− | function cloud(ctx, t, cx, cy, cw, s, color) {
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− | t /= 30000;
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− |
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− | var a = cw * 0.21,
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− | b = cw * 0.12,
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− | c = cw * 0.24,
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− | d = cw * 0.28;
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− |
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− | ctx.fillStyle = color;
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− | puffs(ctx, t, cx, cy, a, b, c, d);
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− |
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− | ctx.globalCompositeOperation = 'destination-out';
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− | puffs(ctx, t, cx, cy, a, b, c - s, d - s);
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− | ctx.globalCompositeOperation = 'source-over';
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− | }
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− |
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− | function sun(ctx, t, cx, cy, cw, s, color) {
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− | t /= 120000;
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− |
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− | var a = cw * 0.25 - s * 0.5,
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− | b = cw * 0.32 + s * 0.5,
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− | c = cw * 0.50 - s * 0.5,
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− | i, p, cos, sin;
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− |
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− | ctx.strokeStyle = color;
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− | ctx.lineWidth = s;
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− | ctx.lineCap = "round";
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− | ctx.lineJoin = "round";
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− |
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− | ctx.beginPath();
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− | ctx.arc(cx, cy, a, 0, TAU, false);
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− | ctx.stroke();
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− |
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− | for(i = 8; i--; ) {
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− | p = (t + i / 8) * TAU;
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− | cos = Math.cos(p);
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− | sin = Math.sin(p);
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− | line(ctx, cx + cos * b, cy + sin * b, cx + cos * c, cy + sin * c);
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− | }
| |
− | }
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− |
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− | function moon(ctx, t, cx, cy, cw, s, color) {
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− | t /= 15000;
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− |
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− | var a = cw * 0.29 - s * 0.5,
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− | b = cw * 0.05,
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− | c = Math.cos(t * TAU),
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− | p = c * TAU / -16;
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− |
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− | ctx.strokeStyle = color;
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− | ctx.lineWidth = s;
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− | ctx.lineCap = "round";
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− | ctx.lineJoin = "round";
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− |
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− | cx += c * b;
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− |
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− | ctx.beginPath();
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− | ctx.arc(cx, cy, a, p + TAU / 8, p + TAU * 7 / 8, false);
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− | ctx.arc(cx + Math.cos(p) * a * TWO_OVER_SQRT_2, cy + Math.sin(p) * a * TWO_OVER_SQRT_2, a, p + TAU * 5 / 8, p + TAU * 3 / 8, true);
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− | ctx.closePath();
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− | ctx.stroke();
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− | }
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− |
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− | function rain(ctx, t, cx, cy, cw, s, color) {
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− | t /= 1350;
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− |
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− | var a = cw * 0.16,
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− | b = TAU * 11 / 12,
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− | c = TAU * 7 / 12,
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− | i, p, x, y;
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− |
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− | ctx.fillStyle = color;
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− |
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− | for(i = 4; i--; ) {
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− | p = (t + i / 4) % 1;
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− | x = cx + ((i - 1.5) / 1.5) * (i === 1 || i === 2 ? -1 : 1) * a;
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− | y = cy + p * p * cw;
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− | ctx.beginPath();
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− | ctx.moveTo(x, y - s * 1.5);
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− | ctx.arc(x, y, s * 0.75, b, c, false);
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− | ctx.fill();
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− | }
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− | }
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− |
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− | function sleet(ctx, t, cx, cy, cw, s, color) {
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− | t /= 750;
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− |
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− | var a = cw * 0.1875,
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− | i, p, x, y;
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− |
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− | ctx.strokeStyle = color;
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− | ctx.lineWidth = s * 0.5;
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− | ctx.lineCap = "round";
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− | ctx.lineJoin = "round";
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− |
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− | for(i = 4; i--; ) {
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− | p = (t + i / 4) % 1;
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− | x = Math.floor(cx + ((i - 1.5) / 1.5) * (i === 1 || i === 2 ? -1 : 1) * a) + 0.5;
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− | y = cy + p * cw;
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− | line(ctx, x, y - s * 1.5, x, y + s * 1.5);
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− | }
| |
− | }
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− |
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− | function snow(ctx, t, cx, cy, cw, s, color) {
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− | t /= 3000;
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− |
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− | var a = cw * 0.16,
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− | b = s * 0.75,
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− | u = t * TAU * 0.7,
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− | ux = Math.cos(u) * b,
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− | uy = Math.sin(u) * b,
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− | v = u + TAU / 3,
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− | vx = Math.cos(v) * b,
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− | vy = Math.sin(v) * b,
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− | w = u + TAU * 2 / 3,
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− | wx = Math.cos(w) * b,
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− | wy = Math.sin(w) * b,
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− | i, p, x, y;
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− |
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− | ctx.strokeStyle = color;
| |
− | ctx.lineWidth = s * 0.5;
| |
− | ctx.lineCap = "round";
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− | ctx.lineJoin = "round";
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− |
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− | for(i = 4; i--; ) {
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− | p = (t + i / 4) % 1;
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− | x = cx + Math.sin((p + i / 4) * TAU) * a;
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− | y = cy + p * cw;
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− |
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− | line(ctx, x - ux, y - uy, x + ux, y + uy);
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− | line(ctx, x - vx, y - vy, x + vx, y + vy);
| |
− | line(ctx, x - wx, y - wy, x + wx, y + wy);
| |
− | }
| |
− | }
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− |
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− | function fogbank(ctx, t, cx, cy, cw, s, color) {
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− | t /= 30000;
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− |
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− | var a = cw * 0.21,
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− | b = cw * 0.06,
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− | c = cw * 0.21,
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− | d = cw * 0.28;
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− |
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− | ctx.fillStyle = color;
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− | puffs(ctx, t, cx, cy, a, b, c, d);
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− |
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− | ctx.globalCompositeOperation = 'destination-out';
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− | puffs(ctx, t, cx, cy, a, b, c - s, d - s);
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− | ctx.globalCompositeOperation = 'source-over';
| |
− | }
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− |
| |
− | /*
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− | var WIND_PATHS = [
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− | downsample(63, upsample(8, [
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− | -1.00, -0.28,
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− | -0.75, -0.18,
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− | -0.50, 0.12,
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− | -0.20, 0.12,
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− | -0.04, -0.04,
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− | -0.07, -0.18,
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− | -0.19, -0.18,
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− | -0.23, -0.05,
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− | -0.12, 0.11,
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− | 0.02, 0.16,
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− | 0.20, 0.15,
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− | 0.50, 0.07,
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− | 0.75, 0.18,
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− | 1.00, 0.28
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− | ])),
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− | downsample(31, upsample(16, [
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− | -1.00, -0.10,
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− | -0.75, 0.00,
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− | -0.50, 0.10,
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− | -0.25, 0.14,
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− | 0.00, 0.10,
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− | 0.25, 0.00,
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− | 0.50, -0.10,
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− | 0.75, -0.14,
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− | 1.00, -0.10
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− | ]))
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− | ];
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− | */
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− |
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− | var WIND_PATHS = [
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− | [
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− | -0.7500, -0.1800, -0.7219, -0.1527, -0.6971, -0.1225,
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− | -0.6739, -0.0910, -0.6516, -0.0588, -0.6298, -0.0262,
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− | -0.6083, 0.0065, -0.5868, 0.0396, -0.5643, 0.0731,
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− | -0.5372, 0.1041, -0.5033, 0.1259, -0.4662, 0.1406,
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− | -0.4275, 0.1493, -0.3881, 0.1530, -0.3487, 0.1526,
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− | -0.3095, 0.1488, -0.2708, 0.1421, -0.2319, 0.1342,
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− | -0.1943, 0.1217, -0.1600, 0.1025, -0.1290, 0.0785,
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− | -0.1012, 0.0509, -0.0764, 0.0206, -0.0547, -0.0120,
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− | -0.0378, -0.0472, -0.0324, -0.0857, -0.0389, -0.1241,
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− | -0.0546, -0.1599, -0.0814, -0.1876, -0.1193, -0.1964,
| |
− | -0.1582, -0.1935, -0.1931, -0.1769, -0.2157, -0.1453,
| |
− | -0.2290, -0.1085, -0.2327, -0.0697, -0.2240, -0.0317,
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− | -0.2064, 0.0033, -0.1853, 0.0362, -0.1613, 0.0672,
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− | -0.1350, 0.0961, -0.1051, 0.1213, -0.0706, 0.1397,
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− | -0.0332, 0.1512, 0.0053, 0.1580, 0.0442, 0.1624,
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− | 0.0833, 0.1636, 0.1224, 0.1615, 0.1613, 0.1565,
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− | 0.1999, 0.1500, 0.2378, 0.1402, 0.2749, 0.1279,
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− | 0.3118, 0.1147, 0.3487, 0.1015, 0.3858, 0.0892,
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− | 0.4236, 0.0787, 0.4621, 0.0715, 0.5012, 0.0702,
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− | 0.5398, 0.0766, 0.5768, 0.0890, 0.6123, 0.1055,
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− | 0.6466, 0.1244, 0.6805, 0.1440, 0.7147, 0.1630,
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− | 0.7500, 0.1800
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− | ],
| |
− | [
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− | -0.7500, 0.0000, -0.7033, 0.0195, -0.6569, 0.0399,
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− | -0.6104, 0.0600, -0.5634, 0.0789, -0.5155, 0.0954,
| |
− | -0.4667, 0.1089, -0.4174, 0.1206, -0.3676, 0.1299,
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− | -0.3174, 0.1365, -0.2669, 0.1398, -0.2162, 0.1391,
| |
− | -0.1658, 0.1347, -0.1157, 0.1271, -0.0661, 0.1169,
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− | -0.0170, 0.1046, 0.0316, 0.0903, 0.0791, 0.0728,
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− | 0.1259, 0.0534, 0.1723, 0.0331, 0.2188, 0.0129,
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− | 0.2656, -0.0064, 0.3122, -0.0263, 0.3586, -0.0466,
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− | 0.4052, -0.0665, 0.4525, -0.0847, 0.5007, -0.1002,
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− | 0.5497, -0.1130, 0.5991, -0.1240, 0.6491, -0.1325,
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− | 0.6994, -0.1380, 0.7500, -0.1400
| |
− | ]
| |
− | ],
| |
− | WIND_OFFSETS = [
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− | {start: 0.36, end: 0.11},
| |
− | {start: 0.56, end: 0.16}
| |
− | ];
| |
− |
| |
− | function leaf(ctx, t, x, y, cw, s, color) {
| |
− | var a = cw / 8,
| |
− | b = a / 3,
| |
− | c = 2 * b,
| |
− | d = (t % 1) * TAU,
| |
− | e = Math.cos(d),
| |
− | f = Math.sin(d);
| |
− |
| |
− | ctx.fillStyle = color;
| |
− | ctx.strokeStyle = color;
| |
− | ctx.lineWidth = s;
| |
− | ctx.lineCap = "round";
| |
− | ctx.lineJoin = "round";
| |
− |
| |
− | ctx.beginPath();
| |
− | ctx.arc(x , y , a, d , d + Math.PI, false);
| |
− | ctx.arc(x - b * e, y - b * f, c, d + Math.PI, d , false);
| |
− | ctx.arc(x + c * e, y + c * f, b, d + Math.PI, d , true );
| |
− | ctx.globalCompositeOperation = 'destination-out';
| |
− | ctx.fill();
| |
− | ctx.globalCompositeOperation = 'source-over';
| |
− | ctx.stroke();
| |
− | }
| |
− |
| |
− | function swoosh(ctx, t, cx, cy, cw, s, index, total, color) {
| |
− | t /= 2500;
| |
− |
| |
− | var path = WIND_PATHS[index],
| |
− | a = (t + index - WIND_OFFSETS[index].start) % total,
| |
− | c = (t + index - WIND_OFFSETS[index].end ) % total,
| |
− | e = (t + index ) % total,
| |
− | b, d, f, i;
| |
− |
| |
− | ctx.strokeStyle = color;
| |
− | ctx.lineWidth = s;
| |
− | ctx.lineCap = "round";
| |
− | ctx.lineJoin = "round";
| |
− |
| |
− | if(a < 1) {
| |
− | ctx.beginPath();
| |
− |
| |
− | a *= path.length / 2 - 1;
| |
− | b = Math.floor(a);
| |
− | a -= b;
| |
− | b *= 2;
| |
− | b += 2;
| |
− |
| |
− | ctx.moveTo(
| |
− | cx + (path[b - 2] * (1 - a) + path[b ] * a) * cw,
| |
− | cy + (path[b - 1] * (1 - a) + path[b + 1] * a) * cw
| |
− | );
| |
− |
| |
− | if(c < 1) {
| |
− | c *= path.length / 2 - 1;
| |
− | d = Math.floor(c);
| |
− | c -= d;
| |
− | d *= 2;
| |
− | d += 2;
| |
− |
| |
− | for(i = b; i !== d; i += 2)
| |
− | ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw);
| |
− |
| |
− | ctx.lineTo(
| |
− | cx + (path[d - 2] * (1 - c) + path[d ] * c) * cw,
| |
− | cy + (path[d - 1] * (1 - c) + path[d + 1] * c) * cw
| |
− | );
| |
− | }
| |
− |
| |
− | else
| |
− | for(i = b; i !== path.length; i += 2)
| |
− | ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw);
| |
− |
| |
− | ctx.stroke();
| |
− | }
| |
− |
| |
− | else if(c < 1) {
| |
− | ctx.beginPath();
| |
− |
| |
− | c *= path.length / 2 - 1;
| |
− | d = Math.floor(c);
| |
− | c -= d;
| |
− | d *= 2;
| |
− | d += 2;
| |
− |
| |
− | ctx.moveTo(cx + path[0] * cw, cy + path[1] * cw);
| |
− |
| |
− | for(i = 2; i !== d; i += 2)
| |
− | ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw);
| |
− |
| |
− | ctx.lineTo(
| |
− | cx + (path[d - 2] * (1 - c) + path[d ] * c) * cw,
| |
− | cy + (path[d - 1] * (1 - c) + path[d + 1] * c) * cw
| |
− | );
| |
− |
| |
− | ctx.stroke();
| |
− | }
| |
− |
| |
− | if(e < 1) {
| |
− | e *= path.length / 2 - 1;
| |
− | f = Math.floor(e);
| |
− | e -= f;
| |
− | f *= 2;
| |
− | f += 2;
| |
− |
| |
− | leaf(
| |
− | ctx,
| |
− | t,
| |
− | cx + (path[f - 2] * (1 - e) + path[f ] * e) * cw,
| |
− | cy + (path[f - 1] * (1 - e) + path[f + 1] * e) * cw,
| |
− | cw,
| |
− | s,
| |
− | color
| |
− | );
| |
− | }
| |
− | }
| |
− |
| |
− | var Skycons = function(opts) {
| |
− | this.list = [];
| |
− | this.interval = null;
| |
− | this.color = opts && opts.color ? opts.color : "black";
| |
− | this.resizeClear = !!(opts && opts.resizeClear);
| |
− | };
| |
− |
| |
− | Skycons.CLEAR_DAY = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | sun(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color);
| |
− | };
| |
− |
| |
− | Skycons.CLEAR_NIGHT = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | moon(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color);
| |
− | };
| |
− |
| |
− | Skycons.PARTLY_CLOUDY_DAY = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | sun(ctx, t, w * 0.625, h * 0.375, s * 0.75, s * STROKE, color);
| |
− | cloud(ctx, t, w * 0.375, h * 0.625, s * 0.75, s * STROKE, color);
| |
− | };
| |
− |
| |
− | Skycons.PARTLY_CLOUDY_NIGHT = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | moon(ctx, t, w * 0.667, h * 0.375, s * 0.75, s * STROKE, color);
| |
− | cloud(ctx, t, w * 0.375, h * 0.625, s * 0.75, s * STROKE, color);
| |
− | };
| |
− |
| |
− | Skycons.CLOUDY = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | cloud(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color);
| |
− | };
| |
− |
| |
− | Skycons.RAIN = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | rain(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
| |
− | cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
| |
− | };
| |
− |
| |
− | Skycons.SLEET = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | sleet(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
| |
− | cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
| |
− | };
| |
− |
| |
− | Skycons.SNOW = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | snow(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
| |
− | cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
| |
− | };
| |
− |
| |
− | Skycons.WIND = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h);
| |
− |
| |
− | swoosh(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, 0, 2, color);
| |
− | swoosh(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, 1, 2, color);
| |
− | };
| |
− |
| |
− | Skycons.FOG = function(ctx, t, color) {
| |
− | var w = ctx.canvas.width,
| |
− | h = ctx.canvas.height,
| |
− | s = Math.min(w, h),
| |
− | k = s * STROKE;
| |
− |
| |
− | fogbank(ctx, t, w * 0.5, h * 0.32, s * 0.75, k, color);
| |
− |
| |
− | t /= 5000;
| |
− |
| |
− | var a = Math.cos((t ) * TAU) * s * 0.02,
| |
− | b = Math.cos((t + 0.25) * TAU) * s * 0.02,
| |
− | c = Math.cos((t + 0.50) * TAU) * s * 0.02,
| |
− | d = Math.cos((t + 0.75) * TAU) * s * 0.02,
| |
− | n = h * 0.936,
| |
− | e = Math.floor(n - k * 0.5) + 0.5,
| |
− | f = Math.floor(n - k * 2.5) + 0.5;
| |
− |
| |
− | ctx.strokeStyle = color;
| |
− | ctx.lineWidth = k;
| |
− | ctx.lineCap = "round";
| |
− | ctx.lineJoin = "round";
| |
− |
| |
− | line(ctx, a + w * 0.2 + k * 0.5, e, b + w * 0.8 - k * 0.5, e);
| |
− | line(ctx, c + w * 0.2 + k * 0.5, f, d + w * 0.8 - k * 0.5, f);
| |
− | };
| |
− |
| |
− | Skycons.prototype = {
| |
− | _determineDrawingFunction: function(draw) {
| |
− | if(typeof draw === "string")
| |
− | draw = Skycons[draw.toUpperCase().replace(/-/g, "_")] || null;
| |
− |
| |
− | return draw;
| |
− | },
| |
− | add: function(el, draw) {
| |
− | var obj;
| |
− |
| |
− | if(typeof el === "string")
| |
− | el = document.getElementById(el);
| |
− |
| |
− | // Does nothing if canvas name doesn't exists
| |
− | if(el === null)
| |
− | return;
| |
− |
| |
− | draw = this._determineDrawingFunction(draw);
| |
− |
| |
− | // Does nothing if the draw function isn't actually a function
| |
− | if(typeof draw !== "function")
| |
− | return;
| |
− |
| |
− | obj = {
| |
− | element: el,
| |
− | context: el.getContext("2d"),
| |
− | drawing: draw
| |
− | };
| |
− |
| |
− | this.list.push(obj);
| |
− | this.draw(obj, KEYFRAME);
| |
− | },
| |
− | set: function(el, draw) {
| |
− | var i;
| |
− |
| |
− | if(typeof el === "string")
| |
− | el = document.getElementById(el);
| |
− |
| |
− | for(i = this.list.length; i--; )
| |
− | if(this.list[i].element === el) {
| |
− | this.list[i].drawing = this._determineDrawingFunction(draw);
| |
− | this.draw(this.list[i], KEYFRAME);
| |
− | return;
| |
− | }
| |
− |
| |
− | this.add(el, draw);
| |
− | },
| |
− | remove: function(el) {
| |
− | var i;
| |
− |
| |
− | if(typeof el === "string")
| |
− | el = document.getElementById(el);
| |
− |
| |
− | for(i = this.list.length; i--; )
| |
− | if(this.list[i].element === el) {
| |
− | this.list.splice(i, 1);
| |
− | return;
| |
− | }
| |
− | },
| |
− | draw: function(obj, time) {
| |
− | var canvas = obj.context.canvas;
| |
− |
| |
− | if(this.resizeClear)
| |
− | canvas.width = canvas.width;
| |
− |
| |
− | else
| |
− | obj.context.clearRect(0, 0, canvas.width, canvas.height);
| |
− |
| |
− | obj.drawing(obj.context, time, this.color);
| |
− | },
| |
− | play: function() {
| |
− | var self = this;
| |
− |
| |
− | this.pause();
| |
− | this.interval = requestInterval(function() {
| |
− | var now = Date.now(),
| |
− | i;
| |
− |
| |
− | for(i = self.list.length; i--; )
| |
− | self.draw(self.list[i], now);
| |
− | }, 1000 / 60);
| |
− | },
| |
− | pause: function() {
| |
− | if(this.interval) {
| |
− | cancelInterval(this.interval);
| |
− | this.interval = null;
| |
− | }
| |
− | }
| |
− | };
| |
− |
| |
− | global.Skycons = Skycons;
| |
− | }(this));
| |
− |
| |
− |
| |
− | var skyconword = {
| |
− | 'SNOW': 'Snow',
| |
− | 'HAZE': 'Haze',
| |
− | 'WIND': 'Wind',
| |
− | 'CLOUDY': 'Cloudy',
| |
− | 'PARTLY_CLOUDY_DAY': 'Partly Cloudy',
| |
− | 'PARTLY_CLOUDY_NIGHT': 'Partly Cloudy',
| |
− | 'CLEAR_DAY': 'Clear',
| |
− | 'CLEAR_NIGHT': 'Clear',
| |
− | };
| |
− |
| |
− | function buildTianqi(placename, skycon, temp) {
| |
− | return "<link href='https://fonts.googleapis.com/css?family=Roboto:400,300' rel='stylesheet' type='text/css'><div class='card'><div class='city'>" + placename + "</div><br><div class='temp'>" + temp + "°C</div><br><canvas id='skycon' width='128' height='128'></canvas></div>";
| |
− | }
| |
− |
| |
− | var latlng = $('.tianqi').text();
| |
− | var pair = latlng.split(',');
| |
− | var lat = pair[0], lng = pair[1];
| |
− |
| |
− | var url = 'https://api.caiyunapp.com/v2/5AoOwKgLgmqmy=2i/' + lng + ',' + lat + '/weather.jsonp';
| |
− |
| |
− | var skycons = new Skycons({"color": "pink"});
| |
− |
| |
− | $.ajax({
| |
− | "url": url,
| |
− | "jsonp": "callback",
| |
− | "dataType": "jsonp",
| |
− | "data": {
| |
− | "getplacename": "True",
| |
− | "lang": "en"
| |
− | },
| |
− | "success": function( response ) {
| |
− | $('.tianqi').html(buildTianqi(response.placename, response.result.realtime.skycon, response.result.realtime.temperature));
| |
− | skycons.add("skycon", 'CLEAR_DAY');
| |
− | skycons.play();
| |
− | skycons.set("skycon", Skycons[skycon]);
| |
− | }
| |
− | });
| |